Intimidating shout icon

If you fail the check by 5 or more, the target provides you with incorrect or useless information, or otherwise frustrates your efforts.

You can also use Intimidate to weaken an opponent’s resolve in combat.

See the Diplomacy skill, above, for additional details.) The effect lasts as long as the target remains in your presence, and for 1d6×10 minutes afterward.

After this time, the target’s default attitude toward you shifts to unfriendly (or, if normally unfriendly, to hostile).

This is what awaited me when I left the Student Government meeting last night.

If you find any, just post in the comments and I'll fix them.

if you could Real ID me and send me the script that would be great..

Sorry I am probably going to ask a question that comes across as stupid, but you don't know if you don't ask.

Sadly i had to change the name to prevent any confusing.

Even if the initial check succeeds, the other character can be intimidated only so far, and a retry doesn’t help.

If the initial check fails, the other character has probably become more firmly resolved to resist the intimidator, and a retry is futile.

If you beat your target’s check result, you may treat the target as friendly, but only for the purpose of actions taken while it remains intimidated.

(That is, the target retains its normal attitude, but will chat, advise, offer limited help, or advocate on your behalf while intimidated.

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