Hardcore dating sims
However, low sales make it likely that other companies will stick with the traditional 2D graphics.Today the industry has grown, with most publishers making releases for Windows, including download-only files.Since the late nineties, there has been a trend towards better storytelling in mainstream bishōjo games.Particularly notable in this respect are Leaf's To Heart (1997), and Key's Kanon (1999).Thus free from controversy and fueled by continuing improvement in technology, in the 1990s the bishōjo game industry underwent a decade-long boom.The first major title of the 1990s was Tokimeki Memorial,released in 1994 by Konami who was on the verge of bankruptcy, the platonic dating sim becoming the first major bishōjo game since Koei's release of Night Life. While the title was another eroge title targeted at males for its sexual content, the players began to identify with the protagonist and the idea overcoming "the emotional trials and tribulations of pure love." A late Play Station 2 port removed the sexual content and sold better than the original, leading eventually to two anime adaptations. Dōkyūsei, whose gameplay focused on meeting girls and seducing them, established the standard conventions of the dating simulation genre.In November 1991 there was an incident where a middle-schooler shoplifted an adult bishōjo game Saori: the House of Beautiful Girls, resulting in increased police scrutiny for makers and retailers.Several prefectures began classifying games as obscene and pulling them off the shelves.
(The game's title originates from the number of the Japanese law criminalizing rape.) 177 was not actually the first game designed around this premise, but it was unusually explicit.
More recently, the Play Station 2 has been the console of choice with a growing number of games for the Play Station Portable and Nintendo DS handhelds.
Games ported to consoles usually have adult content removed.
Bishōjo games are similar to Choose Your Own Adventure books in the way of narrative, in which the game tells a story but the player may make choices to change how the story flows. Bishōjo games began to appear in Japan in the beginning days of personal computers.
The first bishōjo game commercialized in Japan appeared in 1982 as Night Life by Koei.